The mod is planned to allow the Sole Survivor to travel to The London Wasteland.įallout: Empire Wastes is a large scale modding project that plans on bringing the Sole Survivor to New York City.įallout: Lonestar was a total-conversion mod planned to take place in Texas. Fallout: Miami is planned to take place in The Vacation Wasteland with Miami being its primary setting.įallout: London is a DLC-sized mod that acts as a continuation of the base game. Cascadia is planned to take place around Seattle in The Pacific Wasteland and be double the size of Fallout 4's map.įallout: Miami is a DLC-sized expansion that plans to have its own story, characters, companions, and more. These mods are separating themselves from the world of Fallout 4 entirely and are creating their own unique Fallout title.įallout: Cascadia is a replacement mod for Fallout 4 that plans to have its own factions, weapons, armor, characters, story and more. Inactive Development Total-conversion Mods Don't worry, you'll still get your heart bed and your weird hanging lesbian lantern.Ĭapital Wasteland won't be available on consoles, in case you were wondering, as it's far more complex than the consoles mod support allows for.These mods plan on recreating older Fallout games on Fallout 4's Creation Engine.įallout 4: New Vegas, otherwise known as F4NV, is a remake mod that plans to rebuild Fallout: New Vegas into Fallout 4's Creation Engine.įallout 4: Capital Wasteland is a remake mod that plans to rebuild Fallout 3 into Fallout 4's Creation Engine.įallout 4: Project Arroyo aims to recreate and re-imagine Fallout 2 in the Creation Engine of Fallout 4. We are, however, going to step up the player homes from the original Fallout 3 by bypassing the Themes system from the original to work in the same way the Homeplate in Diamond City from Fallout 4 works. However, there should be no reason mods that allow you to establish settlements anywhere you want shouldn't work with The Capital Wasteland. The original Fallout 3 was not created with settlements in mind and a lot of things would have to be reworked to accurately shove that feature in. On whether Fallout 4's Settlements mod will be supported We are, however, experimenting with the newest weather options in Fallout 4's CK to establish the same grimy and oppressive tone as the original without sacrificing the naturally beautiful look that Fallout 4 is capable of. The infamous 'green filter' from Fallout 3 is very integral to the overall look and feel of the Capital Wasteland- but no, we aren't going to have a green filter applied to the game the way the original did. On the subject of DLC. We will be adding in only DLC specific locations that appear within the main Capital Wasteland Worldspace though there will be no DLC areas accessible until we decide to work on them or not.Īs for cut content, it will be situational on whether or not we feel it will add to the world we're creating, but it isn't something we're focusing on. Our primary focus is on finishing the base game with no DLC's, so excluding extra content from the GOTY edition we will be remaking everything within our power from weapons, armor, NPCs, quests, and locations.
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