![]() In addition, those initial buys (fast mount, better wings) can happen pretty fast for what would be considered at a minimum a mid-game unlock. That's a case where the balance has been getting away from us, and we want to make sure we are doing the most we can to both support Trove as a game and a business in a way that is aligned, not at odds.That said, what are we changing, and why? Three things: Cubits, Classes, and Patron.CubitsAs any dedicated player can tell you, you can definitely buy everything you need and have Cubits to spare. ![]() Some of you guys here on the forums even called us out this month on how our focus seemed to be trending towards the Chaos Chest rewards and not gameplay focused rewards. We want to align the business of Trove with the game of Trove as much as possible. Our primary goal as game developers is to make a great game. I'm just going to paste this here for now:'Hey all,Some store changes are coming to Trove and I wanted to call them out here ahead of time, as well as explain why we're making these changes.I know this topic isn't one of the fun ones, so I'm going to try to simply keep it as forthright as we can.First - why make changes? Personally I'd rather pay 20 euros to play the game and have the possibility to unlock all i want by playing. I think that classes are the core of this game, even if class coins are sold in the Marketplace, it will take a bit too mutch time to unlock new classes after the 3rd.I'll be willing to play this game and invest some time in it, but I think that the right choice is to find a way to bring the averange unlock time of a class to 20-25 hours of gaming, so paying players can skip a decent amount of time and not-paying players will not leave the game after discovering that they still can't buy a class after 50 hours of flux farming.3°. It's okay to unlock things faster, and cosmetic items, but personally I wouldn't like to have an easier game only by paying:/ expecially now that pvp has come, paying players will always be an inch above other players, and that's the worse thing.2°. Actually i think that patron perks can break the game. I just wanna give my feedback, don't hate me, I like this game and i don't wanna see it ruined by pay-to-win system.1°. Hi all!I'm updating this post with the latest info as of January 4th, 2017 since quite a bit has changed.We listened to the feedback from the community and wanted to find a way to allow players to unlock classes directly through playing the game.
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